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Posts Tagged ‘Historical Problem Space’

Civilization VI, Problem Spaces, and the Representation of the Cree – A few thoughts

February 19, 2018 Leave a comment

Civ VI CreePC Gamer published a short article on the controversy stirred by Civilization VI’s release of the Cree as a DLC civilization led by the historical leader, Poundmaker (Poundmaker Cree Nation leader criticizes Cree portrayal in Civilization 6). Reporter Andy Chalk quotes Cree Headman Milton Tootoosis’ assessment of the harmful depiction of the Cree:

“It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land,” Headman¬†Milton Tootoosi¬†said. “That is totally not in concert with our traditional ways and world view.”

“It’s a little dangerous for a company to perpetuate that ideology that is at odds with what we know. [Poundmaker] was certainly not in the same frame of mind as the colonial powers.”

And Chalk notes that Civ VI’s representation of the Cree as a playable civilization is problematic because it seems to suggest that the Cree were just another global player in the ultimate arena: world civilizations struggling to dominate the globe.

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Numantia – Review

January 15, 2018 1 comment

Numantia headerNumantia is a turn-based strategy game by RECOtechnology released for the PC, PS4, and XBox One. The game is set in the mid-second century BCE during the long, brutal wars the Romans fought in the Iberian peninsula as they conquered the region. Players can take the role of the Spanish or the Romans and play through a campaign that consists of a series of choice-based-text decisions on a stylized and attractive campaign map of northern Iberia punctuated by turn-based battles between Roman and Spanish forces on hex-based maps.
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