Theory & Practice
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- Historical Game Design Theory and Practice with Luke Holmes, Part 1
- Tabletop Games
- De Agricultura II Prototype Ready + A Brief Recent Dev History
- Historical Game Studies Bibliography (html)
- The Possibilities of an Agential Problem Space Framework
- Computer Games
- Theory & Practice
- Gerrymeandering: the redistricting game
- Interactive Texts
- Twine 2.0 Harlowe Beginner's Guide
Pages
Site by Jeremiah McCall


