UPDATE (1/26): This bibliography has been superseded by the main GTP bibliography I maintain, with a section on Civilization. I’m adding new entries there.
Enough interest in research about the Civilization series pops up every so often, that I thought a quick bibliography might be helpful to refer to. I have more to add, but here’s a good start.
Burns, A. (2002). Civilization III: Digital game-based learning and macrohistory simulations. Retrieved from http://www.alexburns.net/Files/CivilizationIII.pdf
Capps, K. (2016) What Civilization VI Gets Wrong about Civilization. Citylab. https://www.citylab.com/life/2016/10/what-civilization-vi-gets-wrong-about-civilization/504653/
Chapman, A. (2013). Is SId Meier’s Civilization History? Rethinking History 17(3). https://www.tandfonline.com/doi/abs/10.1080/13642529.2013.774719
Ford. D. (2016)“eXplore, eXpand, eXploit, eXterminate”:Affective Writing of Postcolonial History and Education in Civilization V. Game Studies, 16. http://gamestudies.org/1602/articles/ford
Koebel, G. (2017). Simulating the ages of man: Periodization in Civilization V and Europa Universalis IV. Loading … , 10(17), 60-76. (available online)
Lammes, S. (2010). Postcolonial Playgrounds: Games as Postcolonial Cultures. Eludamos 4(1): 1-6. https://eludamos.org/index.php/eludamos/article/view/vol4no1-1/149
MacQuarrie, A. (2018). All Rise and No Fall: How Civilization Reinforces a Dangerous Myth. Rock Paper Shotgun. https://www.rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth/
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