My work

Books, Articles, and Chapters

Gaming the Past: Using Video Games to Teach Secondary History. Routledge, 2011. (Amazon Link)

Teaching History with Digital Historical Games: An Introduction to the Field and Best Practices,” Simulation and Gaming 2016 (Online at SAGE)

“Historical Video Games as Participatory Public History,” in D. Dean ed., A Companion to Public History, Wiley, 2018 (forthcoming)

“Historical Video Games: Gaming the Past,” in D. Staley ed., A Companion to Digital History, Wiley, 201? (forthcoming)

Navigating the Problem Space: The Medium of Simulation Games in the Teaching of History,” The History Teacher 2012

Historical Simulations as Problem Spaces: Criticism and Classroom Use,” Journal of Digital Humanities 2012 (original at the Journal of Digital Humanities)

Simulation Games and the Study of the Past: Classroom Guidelines,” in PastPlay: Teaching and Learning History With Technology 2014)

“Using Games in the Classroom,” by Jennifer Groff, Jeremiah McCall, Paul Darvasi, and Zack Gilbert in Learning, Education and Games Volume Two: Bringing Games into Educational Contexts 2016 Essays on Practical Implementation

In 2012, I wrote a series of essays for the Center for History and New Media (CHNM)’s These are intended to be short practical guidelines for teachers who want to implement lessons integrating historical games, a highly condensed version of ideas in the book, Gaming the Past.

Using Simulation Games in the History Classroom (pt. 1)

Evaluating Simulation Games for Classroom Use (pt. 2)

Structuring Lesson Plans Using Simulation Games (pt. 3)

Activities and Assessments for Simulation Games  (pt. 4)

Evaluative Activities and Assessments for Simulation Games (pt. 5)

Historical Problem Spaces (pt. 6)

Review of Mission US: For Crown or Colony

PlaythePast Essays

“Twine, Inform, and Designing Interactive History Texts,” 2016 (here,

“Twine Teacher Diary” 2016 (here,

“Meaningful Choices (Twine Developer Diary),” 2016 (here,

“A Teacher’s Design Notes: Using Civilization IV to Teach about Agrarian Societies,” (here,

“Historical Simulations as Problem Spaces: Some Guidelines for Criticism, ” 2012 (here,  )

“Problem Spaces Part 2: The History Class (here,

“Hegemony: Philip of Macedon and the Inspiration of Simulation Games,” 2012 (here,

“The Unexamined Game is Not Worth Playing?” 2010 (here,

“The Happiness Metric in CivCity Rome and the Critique of Simulation Games,” 2010  (here,

Gaming the Past Essays

Student-designed text-based simulation games for learning history: A practical approach to using Inform 7 in the history classroom.

Student Created Sims as Historical Interpretations

Books on Ancient History

The Cavalry of the Roman Republic: Cavalry Combat and Elite Reputations in the Middle and Late Republic. Routledge, 2002. (Amazon Link)

The Sword of Rome: A Biography of Marcus Claudius Marcellus. Pen and Sword, 2012. (Amazon Link)

Swords and Cinema: Hollywood vs. the Reality of Ancient Warfare. Pen and Sword, 2014. (Amazon Link)

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