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Archive for the ‘Historical Problem Space’ Category

Through the Darkest of Times’ Historical Problem Space

January 24, 2021 Leave a comment

This is a republication of my two-part essay on Playthepast.org, (original Part 1 and Part 2 here). It is the first long-form historical game analysis I have written using the Historical Problem Space framework. The first half of the essay is more descriptive, illustrating the details that go into a historical problem space analysis. The second part provides more analysis and conclusions about the game as a history.

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New Article: Historical Problem Space

October 7, 2020 1 comment

Game Studies, I’m very pleased to say, published my article in late September, The Historical Problem Space Framework: Games as a Historical Medium. In this essay I lay out in detail the historical problem space framework, an approach to understanding historical video games (and tabletop games, for that matter) I’ve developed over the past eight years or so. It should, I hope, provide a helpful way for thinking about and analyzing historical games for historical game fans, scholars, teachers, and designers.