Choice-Based Interactive Histories Online
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- U.S. & North American History Computer Games
- Cursus Honorum - History Game (for Class)
- Twine 2.0 Harlowe Beginner's Guide
- Historical Game Design Theory and Practice with Luke Holmes, Part 1
- Gaming the Past Designer Talk #1 Civilization Game Designer Soren Johnson
- Media Representations of the Trojan War: Iliad, Troy, Troy: A Total War Saga
- Jeremiah's History Game Prototypes
- Other Choice-Based Interactive Histories Online
- World History Computer Games Home
- Interview: Matthieu Brevet, Steel Division II
Pages
- About
- Computer Games
- Interactive Texts
- Tabletop Games
- Theory & Practice
- Bibliography on History and Games, and History and Games in Education
- Games in Education – Web Resources
- Gaming the Past Designer Talks Podcast – Show Notes
- Jeremiah McCall’s Work
- Presentation Notes and Materials and Other Resources
- Simulation Design Guide
- The Historical Problem Space Framework for Game Analysis and Design
Site by Jeremiah McCall


