Computer Games
The following pages provide overviews of, and links to, a variety of commercial, freeware, and online simulation games.
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- We. The Revolution
- Twine 2.0 Harlowe Beginner's Guide
- Cursus Honorum - History Game (for Class)
- Debriefing in History class with Defensible Models in history games: A quick report
- U.S. & North American History Computer Games
- Jeremiah McCall's Work
- Inform Simulation Assignments and Rubrics
- Discussion: Historical Accuracy and Historical Video Games (Part 1)
- The Value of Complex Gameplay and a Reinforcement of the Agential Problem Space Game(CCDS Design Lab Diary #3)
- New article on Ed-Tech and Games by Mercedes Bell


