Computer Games
The following pages provide overviews of, and links to, a variety of commercial, freeware, and online simulation games.
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- Pre-Order Page is up for Designing Historical Games (July 31st, 2026)
- The Debate is on: Historical Accuracy and Historical Video Games (Part 2)
- Twine Specs and Rubric for Interactive History Projects
- U.S. & North American History Computer Games
- Historical Game Design Theory and Practice with Luke Holmes, Part 1
- Student-Designed Histories
- Twine (Choice-Based)
- Games with Uncommon Player Characters
- Twine 2.0 Harlowe Beginner's Guide
- Defensible models and Historical Problem Spaces as an approach to assessing the validity of of historical games.


