Gaming the Past Designer Talks Podcast – Show Notes
Launched in April 2019, The GTP Designer Talks podcasts are interviews and conversation with historical game designers about designing historical games. Definitely a work in progress, but this is the place to go to get insights from designers about all aspects of designing historical games. Available here on GTP, Spotify Google Play and Apple Podcasts.
Released Episode List (Spotify; Google Play; Apple Podcasts)
Episode 1 (4/11/19): Soren Johnson, Mohawk Games (Civilization IV; 10 Crowns) Here
Episode 2 (7/1/19): Jon Shafer, Conifer Games (Civilization V; At the Gates). Here
Episode 3 (8/12/19): Philippe Malacher, Ageod (Field of Glory: Empires). Here
Episode 4 (10/10/19): Richard Bodley Scott, Byzantine Games (Field of Glory 2). Here
Episode 5 (2/2/2020) Owen Gottlieb, RIT MAGIC SPell Studios, (Lost and Found; Lost and Found Order in the Court: The Party Game) Here
Resources mentioned during the podcast
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- Lost and Found Main Site
- Lost and Found at Gamecrafter
- Lost and Found Order in the Court: The Party Game at Gamecrafter
- The Middle Ages in the Modern World (Themamo.org)
- Gottlieb, O. (2017). Introduction: Jewish Gamevironments – Exploring Understanding with Playful Systems. Gamevironments 7, 1-4.
- Gottlieb, O. (2017) Finding Lost & Found: Designer’s Notes from the Process of Creating a Jewish Game for Learning.RIT Scholar Works.
- Gottlieb O and I Schreiber. (2018). Prosocial Religion and Games: Lost & Found. Well Played: A Journal on Video Games, Value, and Meaning 7(2), 17-41
- Gottlieb, O (2018). Re-playing Maimonides’ Codes: Designing Games to Teach Religious Legal Systems. Teaching Theology & Religion
- https://onlinelibrary.wiley.com/doi/full/10.1111/teth.12453
Episode 6 (5/2/2020) Henrik Fåhraeus, Paradox Development Studio, Designer of many Paradox Games, talking about Crusader Kings II and the upcoming CK III Here
Upcoming Episode List
I’ve been on a pandemic hiatus of sorts; let me know if you’d like more of these.