Contemporary Issues Tabletop Sims
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- The Value of Complex Gameplay and a Reinforcement of the Agential Problem Space Game(CCDS Design Lab Diary #3)
- Twine 2.0 Harlowe Beginner's Guide
- About
- Introducing CCDS Design Lab and Agent-Based Problem Spaces to the Ninth Graders (DL Diary #2)
- U.S. & North American History Computer Games
- World History Computer Games Home
- Making a roll-and-write for history class using Roll through the Ages as a guide
- Historical Game Design Theory and Practice with Luke Holmes, Part 1
- The Historical Problem Space Framework for Game Analysis and Design
- Latest Rubrics for Long-Term Researched History Game Projects Available
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Site by Jeremiah McCall


