Disclaimer: often shockingly little/ sometimes no proofreading; just trying to get the ideas out fast and frequently for those interested
In the first log, I ended by talking about the board game Court[iers] of Versailles, an outstandingly-designed game of cut-throat politics at Louis XIV’s Palace of Versailles. The initial procedure I’m working to establish as a regular class rhythm is:
- Front-load just a little bit, some reading/watching/listening and note-taking homework, and discussing just a bit class about the topic,
- Learn to play and play the game for 2 or 3 classes
- Pause for a class while playing to analyze and diagram the game’s historical problem space
- Play a little more, and
- End with a critical discussion of the game using the historical evidence and prepare for an assessment. In my case that is likely some form of formal or informal essay since effective analytical and persuasive writing is a very important teaching objective for us at CCD. It could conceivably be any number of different kinds of assessments.
It’s a bit of a headache learning the game. CoV is not difficult to understand, but the rules, unfortunately, were not effectively translated into English, have many typos and errors, and are difficult to learn without the motivation of someone who wants to learn a game for fun, or an experienced guide. If you can get your hands on a copy, though, it is really a great foil for looking at ideas of nobility and court life at Versailles. Plus, since there are a lot of social “take-that” mechanics, the game tends to capture students’ interest.
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