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Civilization Series Bibliography

UPDATE (1/26): This bibliography has been superseded by the main GTP bibliography I maintain, with a section on Civilization.   I’m adding new entries there.

Enough interest in research about the Civilization series pops up every so often, that I thought a quick bibliography might be helpful to refer to. I have more to add, but here’s a good start.

Burns, A. (2002). Civilization III: Digital game-based learning and macrohistory simulations. Retrieved from http://www.alexburns.net/Files/CivilizationIII.pdf

Capps, K. (2016) What Civilization VI Gets Wrong about Civilization. Citylab. https://www.citylab.com/life/2016/10/what-civilization-vi-gets-wrong-about-civilization/504653/

Chapman, A. (2013). Is SId Meier’s Civilization History? Rethinking History 17(3). https://www.tandfonline.com/doi/abs/10.1080/13642529.2013.774719

Ford. D. (2016)“eXplore, eXpand, eXploit, eXterminate”:Affective Writing of Postcolonial History and Education in Civilization V. Game Studies, 16. http://gamestudies.org/1602/articles/ford

Koebel, G. (2017). Simulating the ages of man: Periodization in Civilization V and Europa Universalis IV. Loading … , 10(17), 60-76. (available online)

Lammes, S. (2010). Postcolonial Playgrounds: Games as Postcolonial Cultures. Eludamos 4(1): 1-6. https://eludamos.org/index.php/eludamos/article/view/vol4no1-1/149

MacQuarrie, A. (2018). All Rise and No Fall: How Civilization Reinforces a Dangerous Myth. Rock Paper Shotgun. https://www.rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth/

McCall, J. (2019). Gaming the Past Designer Talk 1: Soren Johnson Spotify

McCall, J. (2019). Gaming the Past Designer Talk 2: Jon Shafer. Spotify

Mol, A. Politopoulos, A., and C. Ariese (2017). From the Stone Age to the Information Age. History and Heritage in Sid Meier’s Civilization VI. Advances in Archaeological Practicehttps://www.cambridge.org/core/journals/advances-in-archaeological-practice/article/from-the-stone-age-to-the-information-age/A23316ACBE9D5DBD392AC03820AEC6A8/core-reader?fbclid=IwAR0LZqe2gCz2o3OsC_xKsiNfdsvqHs0E-1xZvm6lE5GJ4SEEQ7S2q65hRpk

Mol, A., A. Politopoulos (2018). One More Turn Season 1

Mol, A., A. Politopoulos (2018). One More Turn Season 2

Owens, T. (2011). Modding the History of Science: Values at play in modder discussions of Sid Meier’s civilization. Simulation & Gaming42, 481-495.

Poblocki, K. (2002) Becoming-state: the bio-cultural imperialism of Sid Meier’s Civilization. Focaal – European Journal of Anthropology 39: 163–177. (available online)

Soares, G. (2019). Civilization and Strategy Games’ Progress Delusion. Vice. https://www.vice.com/en_us/article/4aggzm/civilization-and-strategy-games-progress-delusion

Taylor, T. (1994). Using the simulation “Civilization” in a world history course. History Microcomputer Review10, 11-16.

Tharoor, K. (2016). Playing with History: What Sid Meier’s Video Game Empire Got Right and Wrong about Civilization. Long Reads. https://longreads.com/2016/10/26/what-sid-meiers-video-game-empire-got-right-and-wrong-about-civilization/.

Uricchio, W. (2005). Simulation, history, and computer games. In Raessans J. and J. Goldstein (Eds.), Handbook of Computer Game Studies Cambridge, MA: MIT: pp. 327-338. (online)

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  1. January 27, 2020 at 12:05 am

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