Archive for the ‘Lesson PLans’ Category

Prototype A Available – De Agricultura: The Universal Abstract Overly-Simplified Ancient Peasant Agriculture Game

July 1, 2022 1 comment

Update for September: I did playtest prototype A with students and found the core game solid–at least enough for a good class reflection. Here is the most recent prototype that I used.

Like all prototypes, this will break, and I’d be grateful if you sent me a note about how it broke so I can improve on it. But I think Prototype A probably works well enough (I haven’t group playtested it — that’s where you all come in) to use in a class (I’m going to this August).

Prototype A PDF

Briefly, the goals of the game are this.

A better appreciation/understanding of peasants in agrarian societies. It is very hard for moderns to appreciate that the vast majority of ancient agrarian societies (some 80-90% of population) were peasant farmers, i.e. subsistence farmers. They lived and worked in a state of subsistence, just enough to get by, with little bits of surplus food. That tiny surplus, magnified over thousands of peasants, was what the state extracted to fund non-farming activities from armies to building projects etc.

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Categories: Game Design, Lesson PLans