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Posts Tagged ‘Games as history’

GTP Dialogue with Eugen Pfister: (Part I)

August 17, 2024 1 comment

This is the first in what will be a series of dialogues with game studies scholar Eugen Pfister. Like all GTP dialogues, we focus on discussing ideas as they seem to us rather than finely proofed essays. Eugen starts us off with a broader question about the appeal of history that will lead us to topics in historical games studies.

EP: So let’s start with that: I am very excited that we are now trying this here. I’ve been waiting for a suitable occasion to do something together for years. (J: Me too!) So let’s talk about our “stuff”: History and Games. This is in fact a particularly good time in my academic biography. I’ve been researching digital games and history for I think about ten years now: history in digital games, the history of digital games and now increasingly also the philosophy of history and digital games. From my school education in a French lycée as well as my university education in Austria, France, Germany and Italy, I was trained to search for a “gain in knowledge” and to develop a pertinent research question in advance of an investigation. In other words, research is supposed to make sense, to help us better understand ourselves in contrast to just describing what we see. Never stop asking questions.

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Through the Darkest of Times’ Historical Problem Space

January 24, 2021 2 comments

This is a republication of my two-part essay on Playthepast.org, (original Part 1 and Part 2 here). It is the first long-form historical game analysis I have written using the Historical Problem Space framework. The first half of the essay is more descriptive, illustrating the details that go into a historical problem space analysis. The second part provides more analysis and conclusions about the game as a history.

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Numantia – Review

January 15, 2018 1 comment

Numantia headerNumantia is a turn-based strategy game by RECOtechnology released for the PC, PS4, and XBox One. The game is set in the mid-second century BCE during the long, brutal wars the Romans fought in the Iberian peninsula as they conquered the region. Players can take the role of the Spanish or the Romans and play through a campaign that consists of a series of choice-based-text decisions on a stylized and attractive campaign map of northern Iberia punctuated by turn-based battles between Roman and Spanish forces on hex-based maps.
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