Jeremiah McCall’s Work

Books, Articles, and Chapters on Video Games and History

Designing Historical Games for Classrooms: A Practical Guide for Educators. Routledge 2026.

Gaming the Past: Using Video Games to Teach Secondary History. Second Edition. Routledge 2023.

“Agents, Goals, and Action-Choices: Analyzing the Game Histories of Assassin’s Creed Odyssey and Hegemony Gold: Wars of Ancient Greece with the Historical Problem Space Framework,” Thersites 18 (2024) DOI: https://doi.org/10.34679/thersites.vol18.238 .

“Europa Universalis Educator’s Guide.” Paradox Interactive AB 2024.

“History Games.” The Encyclopedia of Ludic Terms, 2022.

The Historical Problem Space Framework: Games as a Historical Medium,” Game Studies, 20.3, 2020.

“Digital Legionaries: Video Game Simulations of the Face of Battle in the Republic” in C. Rollinger, ed., Playing with the Ancient World: Representations of Antiquity in Video Games, Bloomsbury 2020.

“Historical Video Games as Participatory Public History,” in D. Dean ed., A Companion to Public History. Wiley, 2018.

“Teaching History with Digital Historical Games: An Introduction to the Field and Best Practices,” Simulation and Gaming 2016.

“Path of Honors: Towards a Model for Interactive History Texts with Twine.” Epoiesen, 2018.

Navigating the Problem Space: The Medium of Simulation Games in the Teaching of History,” The History Teacher 46(1): 2012.

Historical Simulations as Problem Spaces: Criticism and Classroom Use,” Journal of Digital Humanities 1(2), 2012.

“Simulation Games and the Study of the Past: Classroom Guidelines,” in Kevin Kee, ed., PastPlay: Teaching and Learning History with Technology 2014.

“Using Games in the Classroom,” by Jennifer Groff, Jeremiah McCall, Paul Darvasi, and Zack Gilbert in Karen Schrier, ed., Learning, Education and Games Volume Two: Bringing Games into Educational Contexts, 2016.

Books and Articles on Ancient History

Rivalries that Destroyed the Roman Republic. Pen and Sword, 2022 (Amazon Link).

The Manipular Army System and Command Decisions in the Second Century BCE, “ in M. Fronda and J. Armstrong. eds. Romans at War, Routledge, 2020.

Clan Fabius: Defenders of Rome. A History of the Republic’s Most Illustrious Family. Pen and Sword, 2018. (Amazon Link)

Swords and Cinema: Hollywood vs. the Reality of Ancient Warfare. Pen and Sword, 2014. (Amazon Link)

The Sword of Rome: A Biography of Marcus Claudius Marcellus. Pen and Sword, 2012. (Amazon Link)

The Cavalry of the Roman Republic: Cavalry Combat and Elite Reputations in the Middle and Late Republic. Routledge, 2002. (Amazon Link)

Videos and Podcasts: Interviews and Talks

“Peasant Farmers: Murder Victims or Crop Producers” with Jeremiah McCall. Hitpoints and History Conference 3.10.24. https://www.youtube.com/watch?v=x7WI58HlOZM

“Gaming the Past Teaching and Learning History through Videogame Analysis and Critique” Hitpoints and History Conference 3.10.24. https://www.youtube.com/watch?v=atcDhFcs35E

Studying Pixels Episode 54 (October 23, 2022) Games as Historical Problem Spaces (with Jeremiah McCall) https://studyingpixels.com/games-as-historical-problem-spaces-with-jeremiah-mccall/

Distillations Podcast (Science History Institute) Episode 282 | August 10, 2021 Interview https://www.sciencehistory.org/distillations/podcast/interview-with-jeremiah-mccall

“Agents and Obstacles: Videogames as Historical Problem Spaces” (May 2021) Historical Problem Space Talk in Helsinki 5/19/21 – YouTube

“USP Arise Project Interview: Historical Game Studies and Games in History Education” (March 2021) (ARISE – Entrevista – Jeremiah McCall – YouTube)

“Civilization IV and V as Gamic Histories” (April 2020) (Jeremiah McCall – Civilization IV and V as Gamic Histories – YouTube)

Playing with the Past: History and Video Games (CCDS Speaks 2019) News Posts – Cincinnati Country Day

Crafting Interactive Histories: Twine and Choice-Based Interactive Historical Texts (Sept. 2017) Crafting Interactive Histories: Twine and Choice-Based Interactive Historical Texts – YouTube

“Video Games as Public History and in the History Class” (April 2018) (Video Games as Public History and in the History Class – YouTube)

-Game Design Roundtable ep. 189: Gaming the Past with Jeremiah McCall (Feb. 2018) https://tgdrt.libsyn.com/2018/02

Gaming the Past Designer Talks Podcast

A series of conversations with designers of historical games about how they approach history and developing historical games.

Episodes 1-6 are out (Soren Johnson of Civilization IV and 10 Crowns; Jon Shafer of Civilization V and At the Gates; Philippe Malacher of Field of Glory Empires; Richard Bodley Scott of Field of Glory 2; Owen Gottlieb of Lost and Found; and Henrik Fahraeus of Crusader Kings 2 and 3)

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