Gaming the Past

historical games in the classroom and beyond
  • Home
  • Theory & Practice
    • Jeremiah McCall’s Work
    • Bibliography on History and Games, and History and Games in Education
    • The Historical Problem Space Framework for Game Analysis and Design
    • Presentation Notes and Materials and Other Resources
    • Gaming the Past Designer Talks Podcast – Show Notes
    • Games in Education – Web Resources
    • Simulation Design Guide
  • Computer Games
    • U.S. & North American History Computer Games
    • World History Computer Games Home
    • Games About Global Issues and (More) Current Events (+ Serious Games)
    • Games with Uncommon Player Characters
  • Tabletop Games
    • U.S. and North American History Tabletop Games
    • World History Tabletop Games
    • Contemporary Issues Tabletop Sims
    • McCall’s Rubric for Historical Boardgame Projects
    • Jeremiah’s History Game Prototypes
  • Interactive Texts
    • Twine (Choice-Based)
      • Twine 2.0 Harlowe Beginner’s Guide
      • Twine Harlowe Part 2
      • Twine Specs and Rubric for Interactive History Projects
      • Choice-Based Interactive Histories Online
        • Student-Designed Histories
        • Other Choice-Based Interactive Histories Online
        • Purchasing the American Dream
        • Path of Honors Project
    • Inform 7 (Parser-Based)
      • Inform and Interactive Fiction Resources
      • Inform 7 Tutorial
      • Inform Reference for Simulations
      • Inform Recipes
      • Inform Simulation Assignments and Rubrics
      • Newest Inform Guide (Under Const)
  • About
Home > Prototype A Available – De Agricultura: The Universal Abstract Overly-Simplified Ancient Peasant Agriculture Game > image

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Prototype A Available – De Agricultura: The Universal Abstract Overly-Simplified Ancient Peasant Agriculture Game
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Gaming the Past, Second Edition

Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon

Contact Me

If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.

jmc.hst@gmail.com;

@gamingthepast.bsky.social 

GTP Designer Talks

Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.

Show notes

History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games

Top Posts & Pages

  • Interview: Matthieu Brevet, Steel Division II
  • U.S. & North American History Computer Games
  • Attentat 1942 - Review
  • GTP Designer Talk #6 - Henrik Fåhraeus, Crusader Kings II and III
  • Arté Mecenas - Review
  • Inform 7 (Parser-Based)
  • We. The Revolution
  • Navigating the Problem Space: The Medium of Simulation Games in the Teaching of History
  • GTP Designer Talk 2 - Jon Shafer
  • Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies

Pages

  • About
  • Computer Games
    • Games About Global Issues and (More) Current Events (+ Serious Games)
    • Games with Uncommon Player Characters
    • U.S. & North American History Computer Games
    • World History Computer Games Home
  • Interactive Texts
    • Inform 7 (Parser-Based)
      • Inform 7 Tutorial
      • Inform and Interactive Fiction Resources
      • Inform Recipes
      • Inform Reference for Simulations
      • Inform Simulation Assignments and Rubrics
      • Newest Inform Guide (Under Const)
    • Twine (Choice-Based)
      • Choice-Based Interactive Histories Online
        • Other Choice-Based Interactive Histories Online
        • Path of Honors Project
        • Purchasing the American Dream
        • Student-Designed Histories
      • Twine 2.0 Harlowe Beginner’s Guide
      • Twine Harlowe Part 2
      • Twine Specs and Rubric for Interactive History Projects
  • Tabletop Games
    • Contemporary Issues Tabletop Sims
    • Jeremiah’s History Game Prototypes
    • McCall’s Rubric for Historical Boardgame Projects
    • U.S. and North American History Tabletop Games
    • World History Tabletop Games
  • Theory & Practice
    • Bibliography on History and Games, and History and Games in Education
    • Games in Education – Web Resources
    • Gaming the Past Designer Talks Podcast – Show Notes
    • Jeremiah McCall’s Work
    • Presentation Notes and Materials and Other Resources
    • Simulation Design Guide
    • The Historical Problem Space Framework for Game Analysis and Design

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