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> GTP Designer Talks Podcast, Interviews > GTP Designer Talk #6 – Henrik Fåhraeus, Crusader Kings II and III
GTP Designer Talk #6 – Henrik Fåhraeus, Crusader Kings II and III

Episode 6 (5/2/2020) Henrik Fåhraeus, Paradox Development Studio, Designer of many Paradox Games, talking about Crusader Kings II and the upcoming CK III
Resources
- Crusader Kings II Free on Steam
- Crusader Kings II Wiki
- Crusader Kings III Dev Diaries
Categories: GTP Designer Talks Podcast, Interviews
I am a graduate student (UFRJ – Federal University of Rio de Janeiro / Federal University of Rio de Janeiro) from Brazil, and I found this interview very useful. I am currently researching for my final thesis, in which I intend to analyze how CK3 shapes a specific view of the Middle Ages and where it comes into contact with the current academic discourse on medieval times, but also to think about how the game can be. used as a teaching tool. Going into more detail, I lean towards an analysis of vassal-sovereign interactions, dynastic lineages, laws and disputes over succession titles. For now, I think those are the aspects of the game that have more depth.
That way, I have a few questions. Firstly, do the developers disclose the references / research they did to build the game’s historical background? What kind of reading would you recommend for the topics I said before?
I’m still at an early stage of research, but I’m already happy with what I’ve been discovering and I hope it can turn into good research.
Sorry if something didn’t come out as clearly as I would like, English is not my native language.
I wanna thank you, professor McCall, for all the research you did in this field and for all the help you are giving us people who study history in videogames with your papers!
Best regards,
Julian Palmarin
Thanks, Julian! I really appreciate hearing that my work is helpful.