Materials from GLSES 2012
The slides and handout from my GLSES Keynote and workshop are up on the Presentation Notes and Handouts page.
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- U.S. & North American History Computer Games
- We. The Revolution
- Open Teacher Letter - When Rivers Were Trails
- Discussion: Historical Accuracy and Historical Video Games (Part 1)
- Defensible models and Historical Problem Spaces as an approach to assessing the validity of of historical games.
- Media Representations of the Trojan War: Iliad, Troy, Troy: A Total War Saga
- Jeremiah's History Game Prototypes
- About
- Interactive Texts
- World History Tabletop Games
Pages
- About
- Computer Games
- Interactive Texts
- Tabletop Games
- Theory & Practice
- Bibliography on History and Games, and History and Games in Education
- Games in Education – Web Resources
- Gaming the Past Designer Talks Podcast – Show Notes
- Jeremiah McCall’s Work
- Presentation Notes and Materials and Other Resources
- Simulation Design Guide
- The Historical Problem Space Framework for Game Analysis and Design


