Materials from GLSES 2012
The slides and handout from my GLSES Keynote and workshop are up on the Presentation Notes and Handouts page.
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- U.S. & North American History Computer Games
- About
- World History Computer Games Home
- Historical Game Design Theory and Practice with Luke Holmes, Part 1
- Twine 2.0 Harlowe Beginner's Guide
- Bibliography on History and Games, and History and Games in Education
- IPad and History Games
- GTP Designer Talk #6 - Henrik Fåhraeus, Crusader Kings II and III
- Finding Older Historical Games from GOG.com
- Making a roll-and-write for history class using Roll through the Ages as a guide
Pages
- About
- Computer Games
- Interactive Texts
- Tabletop Games
- Theory & Practice
- Bibliography on History and Games, and History and Games in Education
- Games in Education – Web Resources
- Gaming the Past Designer Talks Podcast – Show Notes
- Jeremiah McCall’s Work
- Presentation Notes and Materials and Other Resources
- Simulation Design Guide
- The Historical Problem Space Framework for Game Analysis and Design


