Theory & Practice
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- Interview: Matthieu Brevet, Steel Division II
- U.S. & North American History Computer Games
- GTP Designer Talk #6 - Henrik Fåhraeus, Crusader Kings II and III
- Attentat 1942 - Review
- Inform 7 (Parser-Based)
- We. The Revolution
- Navigating the Problem Space: The Medium of Simulation Games in the Teaching of History
- GTP Designer Talk 2 - Jon Shafer
- Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies
- Quick Educator Review - When Rivers Were Trails
Pages
- About
- Computer Games
- Interactive Texts
- Tabletop Games
- Theory & Practice
- Bibliography on History and Games, and History and Games in Education
- Games in Education – Web Resources
- Gaming the Past Designer Talks Podcast – Show Notes
- Jeremiah McCall’s Work
- Presentation Notes and Materials and Other Resources
- Simulation Design Guide
- The Historical Problem Space Framework for Game Analysis and Design
Site by Jeremiah McCall


