Home > dialogues > GTP Dialogue with Eugen Pfister: (Part I)

GTP Dialogue with Eugen Pfister: (Part I)

This is the first in what will be a series of dialogues with game studies scholar Eugen Pfister. Like all GTP dialogues, we focus on discussing ideas as they seem to us rather than finely proofed essays. Eugen starts us off with a broader question about the appeal of history that will lead us to topics in historical games studies.

EP: So let’s start with that: I am very excited that we are now trying this here. I’ve been waiting for a suitable occasion to do something together for years. (J: Me too!) So let’s talk about our “stuff”: History and Games. This is in fact a particularly good time in my academic biography. I’ve been researching digital games and history for I think about ten years now: history in digital games, the history of digital games and now increasingly also the philosophy of history and digital games. From my school education in a French lycée as well as my university education in Austria, France, Germany and Italy, I was trained to search for a “gain in knowledge” and to develop a pertinent research question in advance of an investigation. In other words, research is supposed to make sense, to help us better understand ourselves in contrast to just describing what we see. Never stop asking questions.

If we are interested in why certain historical periods – the American Civil War for example – are communicated in games, how history is understood in games – as a series of wars for example -, then the next step for me would be to ask myself why there is history in games at all. Why do we want to play history in the first place? The question seems almost heretical, so natural to us is our thirst for history. But I think that’s what makes it so exciting. Somehow you’d like to think that such a central, fundamental question “Why history” has already been discussed and answered so often that we don’t even have to deal with it anymore. 

But then I thought about it for a moment: during my entire degree programme, the question was never raised by a professor. Even in the relevant introductory books, the question is touched on surprisingly rarely and only very cursorily. Of course, I still have a lot of literature ahead of me. But I still find it amazing how far we’ve all come without touching on this fundamental question. Because it’s not just about why games with a story sell. It’s also about the question of why we study history. I’m afraid I have to admit that I never asked myself this question before and during my studies. What was it like for you?

EP: I think that’s an excellent start for our discussion: Is “history” attractive in itself, or only certain qualities of  history? And above all: why do we find it interesting in the first place? I like to take an autobiographical approach: how long have I dedicated a large part of my life to researching history without really being able to say why I want to do it at all? I’m interested in history, yes, but why? What does this mean? The trouble is, I don’t know the answer. Yet. And I think maybe that’s partly where my fascination with history in games lies. I want to better understand my fascination for history, which probably emerged from my early gaming years. History apparently also works as a selling point and not just for me.

My thesis now would be that the reasons why people play games with history and the reasons why people study history at universities are related. A first step for me to approach this question was to ask around: on Bluesky, Mastodon, Linkedin, Twitter and Discord. I often got similar answers to myquestion “Why history?”: “To learn from history” was often given as an answer, although always with an ironic twist. My friend and colleague Manuel Müller, for example, replied: “Somewhere I should still have my theses on ‘learning from history’, which I wrote when I was 18, before I was reeducated from studying history.”  The concept of the “Usable Past” is probably related to this, although – if I have understood correctly – this also goes in the direction of “identity construction”. (Incidentally, that would be the direction I would go, a discourse analysis of the construction of collective identities.) The idea of “creating meaning” and “reducing complexity” also came up very often. History should/can help us to locate ourselves better in the world – to find our “identity” – but also to understand it better – “learning from history”. I found especially those answers very excitingwhich I hadn’t expected , in particular “history as fantasy” and “history as escapism”, which could be understood as the opposite of sense-making. History as a safe retreat from our complex world. That would bring us back to complexity reduction. And finally, “history as an experience of superiority”, i.e. the feeling that we are superior to the past. 

That was a lot, of course! Sorry! As you see I’m only at the beginning of my reflections, but I think that the initially contradictory answers don’t contradict each other that much. And I have the feeling that they are all “right” for me too. So for the time being, I would leave out the scientific answers to the question and start with these subjective answers. My guess is that these reasons apply to all of us: Researchers, writers, gamers, journalists, politicians, etc. What is your opinion or experience Jeremiah? And if I may ask, what were the triggers for your interest in history?

EP: Excellent answers indeed! I think we’re on a good way to reduce this plethora of questions and ideas to something manageable. There are two ideas in your answer I would really like to follow up. The one question being if we can and should try out the concept of “learning from history” on digital games with historical settings. Being a very utilitarian approach it clashes with the idea of fun and entertainment when playing games. I mean, who consciously starts to play Assassin’s Creed Mirage to learn something about history? But then maybe this is also a motive, in the sense, that we are attracted by the foreign and want to see these strange worlds, and immerse ourselves in them to learn new experiences. If a little girl or a little boy is interested in historical pirates for example and chooses to play Assassin’s Creed Black Flag or now Skulls & Bones, can we then talk of learning in the sense of accumulating informations? (The second point I would like to followe up – but maybe later – is the question of having fun while studying history 🙂 ) 

EP: Ok, so let’s follow the road of “learning via history”. The interesting thing is that we have here many resonances between the broader field “history” and the field “games”, because both are learning centered. And I don’t mean the aspect of learning to be an adult via games – an idea going back to Aristoteles If I remember it correctly. Instead I mean that we have to learn games, their rules, their mechanics to be able to play and win them. So playing games is essentially constant learning. And history is actually maybe somewhat similar in that sense, that we approach history most of the time to learn about history. I suppose that there has always to exist a certain curiosity – i.e. a willingness to learn – when we approach history (voluntarily that is). So if I as a central European voluntarily play a game about the American Civil war, there has to be a certain openness for learning information. Thanks to such games for example I now know that Antietam has nothing to do with the Vietnam war. I cannot say at the moment if this train of thought makes sense but there is this resonance or similitude: that we both approach games and history with a willingness to learn.

I also think that your use of the term empathy here is very inspiring for new thoughts. Because empathy is the willingness to understand the perspective of a historical “other” if I got that right – i.e. a willingness to learn. In that case reading about history and playing history is not so different from watching a soap opera it is the search for emotional experiences with the one difference that we demand a certain amount of factuality in historical settings in contrast to genuine fiction. I could imagine that through this historical legitimization of these experiences, we give them more weight. But I have to be honest and admit that we are already so deep into the field of psychology, which is still a bit strange to me, that I’m afraid to talk my head off.

End of Part I – Part II TBA

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