Video Interview on Games and History with the Arise Project
I had the pleasure of being interviewed this past July by Vinicius Carvalho and crew with the Arise Project part of the USP Archeology and Ethnology Museum, in 2017. They asked all sorts of great questions and gave me the chance to talk about the wide range of historical games studies topics I work on as a researcher and an educator.
After a Portuguese intro, the interview is in English. Since it’s about 52 minutes long, I thought it might be helpful for those interested to give a little breakdown of the questions I talk about and their place in the interview.
Start: My history and how I came to the work on history and games in education
4:45 What makes a historical game a good fit for learning and classroom use?
8:15 Have you had any experiences where students didn’t actually want to play the game?
10:30 Tell us about Res Publica, a tabletop game you designed for Roman History class I have designed. (also gets into principles of historical game design).
14:40 How can we as game developers assess/judge the knowledge students acquire when playing historical games?
21:00 My work with interactive text design tools by students; for students; by historians. Twine and choice-based games. Parser based games.
28:00 Historical Problem Space Framework in some detail and the philosophy
36:00 The historical problem space framework as a useful guide for historical game design.
39:00 Where are you headed next?
Interactive History class – Imperialism and Colonialism
Testing out the HPS in class more
42:20 What are the challenges and benefits of getting realtime feedback on a game you have designed from students in the class. Working with Teachers to try out historical games. and some suggestions for the Arise project’s work. Matching a historical game to history education.
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July 29, 2022 at 4:26 pmVideo Interview on Games and History with the Arise Project - News