Historical Twine Talk at VALUE Workshop
On September 5th, I had the pleasure of talking about Twine and history with attendees of the VALUE projects’ “Interactive Pasts Workshop: Interactive (Hi-)storytelling,” following my video presentation, Crafting Interactive Histories:
Twine and Choice-Based Interactive Historical Texts.
Link to the Video
Path of Honors Project
Writings
Chapman, A. (2016). Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. London: Routledge.
Dening, Greg, Performing cross-culturally,” Australasian Journal of American Studies, Vol. 25, No. 2 (December 2006), pp. 1-11
McCall, J. (2011). Gaming the Past: Using Video Games to Teach Secondary History. Routledge.
McCall, J. (2012). Navigating the Problem Space: The Medium of Simulation Games in the Teaching of History. The History Teacher 45 , 9-28.
McCall, J. (2012). Historical simulations as problem spaces: Criticism and classroom use. Journal of Digital Humanities 1.
Short, Emily — To many great essays to link to at her blog, but here are a few.
- https://emshort.blog/2010/06/07/so-do-we-need-this-parser-thing-anyway/
- https://emshort.blog/2014/10/29/writing-in-collaboration-with-the-system/
- https://emshort.blog/2015/05/24/framed-invisible-parties-and-the-world-plot-interface/
Interactive Texts
Jeremiah McCall (me) – Path of Honors Project
Rachel Ponce – Surviving History: The Fever