Home > Uncategorized > Historical Twine Talk at VALUE Workshop

Historical Twine Talk at VALUE Workshop

On September 5th, I had the pleasure of talking about Twine and history with attendees of the VALUE projects’ “Interactive Pasts Workshop: Interactive (Hi-)storytelling,” following my video presentation,  Crafting Interactive Histories:
Twine and Choice-Based Interactive Historical Texts.

Link to the Video

Path of Honors Project

Writings

Chapman, A. (2016). Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. London: Routledge.

Dening, Greg, Performing cross-culturally,” Australasian Journal of American Studies, Vol. 25, No. 2 (December 2006), pp. 1-11

McCall, J. (2011). Gaming the Past: Using Video Games to Teach Secondary History. Routledge.

McCall, J. (2012). Navigating the Problem Space: The Medium of Simulation Games in the Teaching of HistoryThe History Teacher 45 , 9-28.

McCall, J. (2012). Historical simulations as problem spaces: Criticism and classroom use. Journal of Digital Humanities 1.

Short, Emily — To many great essays to link to at her blog, but here are a few.

 

Interactive Texts

Jeremiah McCall (me) – Path of Honors Project

Rachel Ponce – Surviving History: The Fever

Neville Morley – Might and Right, the Athenian Version

Max Kreminski – Epitaph

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