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Rough outline Dawn of Cities Prototype
For those of you following my posts on my Dawn of Cities prototype on LinkedIn or Blue Sky I plan to write this up along with a design document, but I wanted to sketch out the basic gameplay for those interested. Basically the idea is there are 6 players each playing as an elite household head. They have a starting set of hinterland farming villages, 1 village providing 1d6 (six-sided die). They have a record sheet to keep track of a series of non-farmer tokens (meeples)
Up to 2 elites (start with 1)
Up to 4 admin (start with 0)
Up to 4 labor (start with 0)
1 herder (a die that provides meat for feast and sacrifice)
4 farming villages.
A level 1 elite house, elite shrine (I split it from the house for game reasons), elite granary (I made this up based on staple-finance)
The goal of each elite player is to gain as much prestige as possible with the highest winning.

The farming villages are represented as colored poker chips in the player’s color on a big hex map board of a proto-city center and a hinterland surrounding:
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