Computer Games
The following pages provide overviews of, and links to, a variety of commercial, freeware, and online simulation games.
Games about Global Issues and (More) Current Events
Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- U.S. & North American History Computer Games
- Historical Game Design Theory and Practice with Luke Holmes, Part 1
- Twine 2.0 Harlowe Beginner's Guide
- 18 Years in Historical Game Studies: A Biographical/Bibliographical Musing Part 1 (2005 - 2012)
- The Historical Problem Space Framework for Game Analysis and Design
- The Possibilities of an Agential Problem Space Framework
- Jeremiah's History Game Prototypes
- Paradox Europa IV Universalis Educator Guide is Out (and Free)
- Student-Designed Histories
- Other Choice-Based Interactive Histories Online
Pages
- About
- Computer Games
- Interactive Texts
- Tabletop Games
- Theory & Practice
- Bibliography on History and Games, and History and Games in Education
- Games in Education – Web Resources
- Gaming the Past Designer Talks Podcast – Show Notes
- Jeremiah McCall’s Work
- Presentation Notes and Materials and Other Resources
- Simulation Design Guide
- The Historical Problem Space Framework for Game Analysis and Design


