Gaming the Past, Second Edition
Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon
Contact Me
If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.
GTP Designer Talks
Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.
History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games
Top Posts & Pages
- Twine 2.0 Harlowe Beginner's Guide
- Debriefing in History class with Defensible Models in history games: A quick report
- U.S. & North American History Computer Games
- We. The Revolution
- Meaningful Choices(Twine Developer Diary)
- An Introduction to Historical Problem SpacesĀ
- Playing with the past in serious ways: Twine interactive history project guide, Part 1
- Civilization VI, Problem Spaces, and the Representation of the Cree - A few thoughts
- Gaming the Past Designer Talk #1 Civilization Game Designer Soren Johnson
- Mobile Civilization Building Genre (Draft)
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Site by Jeremiah McCall



