Gaming the Past

historical games in the classroom and beyond
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Home > Theory and Practice, Twine > Two new exemplar student choice-based histories are up

Two new exemplar student choice-based histories are up

February 25, 2026 Jeremiah McCall Leave a comment Go to comments

Kreuzberg Riots by SD

Charlie Chaplin by NM

To see all the exemplars from Cincinnati Country Day School students over the past 9 years, https://gamingthepast.net/simulation-design/twine-interactive-fiction-tool/choice-based-interactive-histories-online/ccds-student-designed-histories/

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Defensible models and Historical Problem Spaces as an approach to assessing the validity of of historical games. GTP Dialogue with Vinicius Marino Carvalho Part II Historical Problem Spaces and Beyond
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Gaming the Past, Second Edition

Gaming the Past, a book devoted to providing practical guidelines for teachers who want to use historical simulation games effectively, is published by Routledge and also available on Amazon

Contact Me

If you have a more direct question or need a consultation, email me directly and I will do my best to respond promptly.

jmc.hst@gmail.com;

@gamingthepast.bsky.social 

GTP Designer Talks

Interviews with designers of historical video games. Posted here and on Spotify , Google Play, and Apple Podcasts.

Show notes

History Respawned is a series of videos and podcasts where historians discuss historical video games. Created and directed by Bob Whitaker and associate editor John Harney, the series is a must for those interested in history in video games

Top Posts & Pages

  • U.S. & North American History Computer Games
  • We. The Revolution
  • Twine 2.0 Harlowe Beginner's Guide
  • Inform Simulation Assignments and Rubrics
  • Bibliography on History and Games, and History and Games in Education
  • Student-Designed Histories
  • The Historical Problem Space Framework for Game Analysis and Design
  • World History Computer Games Home
  • 18 Years in Historical Game Studies: A Biographical/Bibliographical Musing Part 1 (2005 - 2012)
  • Historical Game Design Theory and Practice: Dialogue with Luke Holmes, Part 2

Pages

  • About
  • Computer Games
    • Games About Global Issues and (More) Current Events (+ Serious Games)
    • Games with Uncommon Player Characters
    • U.S. & North American History Computer Games
    • World History Computer Games Home
  • Interactive Texts
    • Inform 7 (Parser-Based)
      • Inform 7 Tutorial
      • Inform and Interactive Fiction Resources
      • Inform Recipes
      • Inform Reference for Simulations
      • Inform Simulation Assignments and Rubrics
      • Newest Inform Guide (Under Const)
    • Twine (Choice-Based)
      • Choice-Based Interactive Histories Online
        • Cursus Honum (Choice-Based Text)Project
        • Other Choice-Based Interactive Histories Online
        • Purchasing the American Dream
        • Student-Designed Histories
      • Twine 2.0 Harlowe Beginner’s Guide
      • Twine Harlowe Part 2
      • Twine Specs and Rubric for Interactive History Projects
  • Tabletop Games
    • Contemporary Issues Tabletop Sims
    • Jeremiah’s History Game Prototypes
    • McCall’s Rubric for Historical Boardgame Projects
    • U.S. and North American History Tabletop Games
    • World History Tabletop Games
  • Theory & Practice
    • Bibliography on History and Games, and History and Games in Education
    • Games in Education – Web Resources
    • Gaming the Past Designer Talks Podcast – Show Notes
    • Jeremiah McCall’s Work
    • Presentation Notes and Materials and Other Resources
    • Simulation Design Guide
    • The Historical Problem Space Framework for Game Analysis and Design

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