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	<title>Comments for Gaming the Past</title>
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	<link>http://gamingthepast.net</link>
	<description>historical simulation games in the classroom</description>
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		<title>Comment on World History Tabletop Sims by David Reinke</title>
		<link>http://gamingthepast.net/tabletop/world-history-tabletop-sims/#comment-11116</link>
		<dc:creator><![CDATA[David Reinke]]></dc:creator>
		<pubDate>Sun, 03 Mar 2013 18:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://historicalsimulations.org/#comment-11116</guid>
		<description><![CDATA[Aloha Dr. McCall,

Have you looked at the board game offerings from GMT Games of California?

In particular the Commands &amp; Colors Ancients, a series of games focused on the ancient Greeks and Romans.  The game mechanics themselves are relatively simple, allowing one to both enjoy the games in and of themselves and to use them as a jumping off point forf more detailed study of the battles and personalities involved.

You might find these games useful in your classroom projects.

http://www.gmtgames.com/c-6-commands-colors-ancients.aspx

http://www.ccancients.net/

The games have certainly spurred my own research:

http://narukamisthunderbolts.blogspot.com/2010/08/playing-at-war.html]]></description>
		<content:encoded><![CDATA[<p>Aloha Dr. McCall,</p>
<p>Have you looked at the board game offerings from GMT Games of California?</p>
<p>In particular the Commands &amp; Colors Ancients, a series of games focused on the ancient Greeks and Romans.  The game mechanics themselves are relatively simple, allowing one to both enjoy the games in and of themselves and to use them as a jumping off point forf more detailed study of the battles and personalities involved.</p>
<p>You might find these games useful in your classroom projects.</p>
<p><a href="http://www.gmtgames.com/c-6-commands-colors-ancients.aspx" rel="nofollow">http://www.gmtgames.com/c-6-commands-colors-ancients.aspx</a></p>
<p><a href="http://www.ccancients.net/" rel="nofollow">http://www.ccancients.net/</a></p>
<p>The games have certainly spurred my own research:</p>
<p><a href="http://narukamisthunderbolts.blogspot.com/2010/08/playing-at-war.html" rel="nofollow">http://narukamisthunderbolts.blogspot.com/2010/08/playing-at-war.html</a></p>
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		<title>Comment on About by Jeremiah McCall in EdGamer on Playful Learning &#124; Learning Games Network</title>
		<link>http://gamingthepast.net/about/#comment-9783</link>
		<dc:creator><![CDATA[Jeremiah McCall in EdGamer on Playful Learning &#124; Learning Games Network]]></dc:creator>
		<pubDate>Mon, 10 Dec 2012 19:43:17 +0000</pubDate>
		<guid isPermaLink="false">#comment-9783</guid>
		<description><![CDATA[[...] Learning Games Network was featured on the EdGamer podcast once again, with instructional designer Jeremiah McCall explaining our line of thinking behind the Playful Learning initiative. Our game-based learning [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Learning Games Network was featured on the EdGamer podcast once again, with instructional designer Jeremiah McCall explaining our line of thinking behind the Playful Learning initiative. Our game-based learning [...]</p>
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	<item>
		<title>Comment on Simulation Design Guide by Designing simulations &#124; Imagestore</title>
		<link>http://gamingthepast.net/simulation-design/simulation-design-guide/#comment-8051</link>
		<dc:creator><![CDATA[Designing simulations &#124; Imagestore]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 19:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://historicalsimulations.wordpress.com/?page_id=85#comment-8051</guid>
		<description><![CDATA[[...] Simulation Design Guide &#171; Gaming the PastJan 27, 2011 &#8230; Simulation Design Guide by Jeremiah McCall is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported &#8230; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Simulation Design Guide &#171; Gaming the PastJan 27, 2011 &#8230; Simulation Design Guide by Jeremiah McCall is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported &#8230; [...]</p>
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		<title>Comment on Inform 7 (Interactive Fiction Design Tool) by Improving Reading Skills with Text-Based Adventure Games &#124; Ed Stuck in the Cloud Improving Reading Skills with Text-Based Adventure Games &#124; taking education to the cloud and setting it free</title>
		<link>http://gamingthepast.net/simulation-design/inform-7/#comment-5659</link>
		<dc:creator><![CDATA[Improving Reading Skills with Text-Based Adventure Games &#124; Ed Stuck in the Cloud Improving Reading Skills with Text-Based Adventure Games &#124; taking education to the cloud and setting it free]]></dc:creator>
		<pubDate>Wed, 02 May 2012 16:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://historicalsimulations.wordpress.com/?page_id=88#comment-5659</guid>
		<description><![CDATA[[...] If you&#8217;re interested in learning more, I would highly suggest Jeremiah McCall&#8217;s site Gaming the Past, where he uses IF to explore historical events. I also have an IF game (my first) that I wrote as a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] If you&#8217;re interested in learning more, I would highly suggest Jeremiah McCall&#8217;s site Gaming the Past, where he uses IF to explore historical events. I also have an IF game (my first) that I wrote as a [...]</p>
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		<title>Comment on Inform 7 (Interactive Fiction Design Tool) by Engaging GTA Kids with Zork (non)Graphics &#124; Ed Stuck in the Cloud Engaging GTA Kids with Zork (non)Graphics &#124; taking education to the cloud and setting it free</title>
		<link>http://gamingthepast.net/simulation-design/inform-7/#comment-5309</link>
		<dc:creator><![CDATA[Engaging GTA Kids with Zork (non)Graphics &#124; Ed Stuck in the Cloud Engaging GTA Kids with Zork (non)Graphics &#124; taking education to the cloud and setting it free]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 16:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://historicalsimulations.wordpress.com/?page_id=88#comment-5309</guid>
		<description><![CDATA[[...] haven&#8217;t gotten to the teaching portion yet, though I am pouring over the resources at Gaming the Past in preparation. I have, however, programmed my own game in Inform to get ready. Not just a game, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] haven&#8217;t gotten to the teaching portion yet, though I am pouring over the resources at Gaming the Past in preparation. I have, however, programmed my own game in Inform to get ready. Not just a game, [...]</p>
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	<item>
		<title>Comment on Simulation Design Guide by Gleb Tsipursky</title>
		<link>http://gamingthepast.net/simulation-design/simulation-design-guide/#comment-5190</link>
		<dc:creator><![CDATA[Gleb Tsipursky]]></dc:creator>
		<pubDate>Fri, 30 Mar 2012 21:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://historicalsimulations.wordpress.com/?page_id=85#comment-5190</guid>
		<description><![CDATA[Jeremiah, the outline you provided was quite helpful in designing a game on Soviet history, provisionally entitled &quot;Soviet Factory Manager.&quot; It was useful to think of a historical simulation as a rule-based framework that aimed to model one aspect of the past: this helped me focus on the rules and goals of the simulation without being distracted too much by elements of the historical context that I would have wanted to bring in. The idea that this historical video game constituted what you termed a &quot;Tactical Simulation&quot; also helped me to consider the best way of conveying the historical information to students while engaging their attention on what was truly important. Also, the idea that this category of a historical video game presented a problem for students to solve also helped guide my thinking. Thanks!]]></description>
		<content:encoded><![CDATA[<p>Jeremiah, the outline you provided was quite helpful in designing a game on Soviet history, provisionally entitled &#8220;Soviet Factory Manager.&#8221; It was useful to think of a historical simulation as a rule-based framework that aimed to model one aspect of the past: this helped me focus on the rules and goals of the simulation without being distracted too much by elements of the historical context that I would have wanted to bring in. The idea that this historical video game constituted what you termed a &#8220;Tactical Simulation&#8221; also helped me to consider the best way of conveying the historical information to students while engaging their attention on what was truly important. Also, the idea that this category of a historical video game presented a problem for students to solve also helped guide my thinking. Thanks!</p>
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		<title>Comment on Simulation Games and the Study of the Past: Classroom Guidelines by Problem Spaces, Part 2: The History Class &#124; Play The Past</title>
		<link>http://gamingthepast.net/theory-practice/my-work/simulation-games-and-the-study-of-the-past-classroom-guidelines/#comment-5144</link>
		<dc:creator><![CDATA[Problem Spaces, Part 2: The History Class &#124; Play The Past]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 15:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamingthepast.net/?page_id=581#comment-5144</guid>
		<description><![CDATA[[...]  Simulation Games and the Study of the Past: Classroom Guidelines [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  Simulation Games and the Study of the Past: Classroom Guidelines [...]</p>
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	<item>
		<title>Comment on Games About Current Events (Serious Games) by Jeremiah McCall</title>
		<link>http://gamingthepast.net/serious-games/games-about-current-events-serious-games/#comment-2524</link>
		<dc:creator><![CDATA[Jeremiah McCall]]></dc:creator>
		<pubDate>Sun, 06 Nov 2011 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://historicalsimulations.wordpress.com/games-about-current-events-serious-games/#comment-2524</guid>
		<description><![CDATA[Thanks for the note -- they should be fixed now]]></description>
		<content:encoded><![CDATA[<p>Thanks for the note &#8212; they should be fixed now</p>
]]></content:encoded>
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	<item>
		<title>Comment on Games About Current Events (Serious Games) by Tristano Ajmone</title>
		<link>http://gamingthepast.net/serious-games/games-about-current-events-serious-games/#comment-2523</link>
		<dc:creator><![CDATA[Tristano Ajmone]]></dc:creator>
		<pubDate>Sun, 06 Nov 2011 11:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://historicalsimulations.wordpress.com/games-about-current-events-serious-games/#comment-2523</guid>
		<description><![CDATA[All these links point to an inactive domain!]]></description>
		<content:encoded><![CDATA[<p>All these links point to an inactive domain!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Simulation Games and the Study of the Past: Classroom Guidelines by New article up &#171; Gaming the Past</title>
		<link>http://gamingthepast.net/theory-practice/my-work/simulation-games-and-the-study-of-the-past-classroom-guidelines/#comment-1064</link>
		<dc:creator><![CDATA[New article up &#171; Gaming the Past]]></dc:creator>
		<pubDate>Wed, 06 Apr 2011 12:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamingthepast.net/?page_id=581#comment-1064</guid>
		<description><![CDATA[[...] Simulation Games and the Study of the Past: Classroom&#160;Guidelines [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Simulation Games and the Study of the Past: Classroom&nbsp;Guidelines [...]</p>
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