Mercedes Bell, Reevaluating Ed-Tech Tools and Learning Games, at OnlineUniversities.com
Posted two recent articles of mine.
From November 2012 The History Teacher: Navigating the Problem Space: The Medium of Simulation Games in the Teaching of History
From spring 2012 Journal of Digital Humanities: Historical Simulations as Problem Spaces: Criticism and Classroom Use
The History Teacher published my article in the November 2012 volume. It reflects my latest research and theory on simulation games as a medium, how they compare to more familiar narrative media, and what that means for the classroom. Give it a look and let me know what you think.
The History Teacher is available at most college libraries and through many online databases.
Listen to Zack Gilbert, Gerry James, and I discuss the Playful Learning Initiative and find out how you can participate.
Edgamer 86 Jeremiah McCall and the Learning Games Network
Edgamer 80 Playful Learning Initiative with Jeremiah McCall
Both are also available on Itunes.
I had the pleasure to talk about my work and GTP on the latest episode of Edgamer: EdGamer 61: Gaming the Past with Jeremiah McCall (It’s in a streaming format now but will be out on Itunes soon).
Make sure you check out Edgamer in general for the great work they are doing on video games in education.
A couple of formal reviews have come out for Gaming the Past since its publication last year.
The History Teacher, Volume 45, No. 3 (May 2012) http://www.societyforhistoryeducation.org/pdfs/M12_Reviews.pdf
Teacher’s College Record (this one seems to be under restircted access: http://www.tcrecord.org/Content.asp?ContentId=16592
This includes a slightly revised and copy-edited reprint on my PtP essays on problem spaces, titled,
Also included are:
Games and Historical Narratives
Going Beyond the Textual in History
The slides and handout from my GLSES Keynote and workshop are up on the Presentation Notes and Handouts page.
CHNM (The Roy Rosenzweig Center for History and New Media at George Mason University) invited me to write a six part series introducing the effective use of historical simulations to teachers. The series will rely on some of the core practices I have set out in my book, Gaming the Past, while including some more recent insights. I’m very pleased to note the first installment is out.